-pay attention in dicovery and consideration of the ralationship and movement between spaces
-each architetural space should has a strong, crucial and identifited concept
-learning from each other
-regularly research some architetural information for asprision
Tuesday, May 20, 2008
Sunday, May 11, 2008
EXP3 WEEK1 Draft Model1

Below Office: Donatella Versace
Overview upper and Below Offices
Words: Expand, elevated, Penetration
The Working Processes
Because only one texture can be applied to the model which import from Google sketchup to UT2004, thus I analys the model into different companents and imported them sepretaly into UT2004, and construct them together.

Space for Donatella Versace

Space for Donatella Versace
EXP3 Week1 Mashup

Blue colour text: Donatella Versace
Publish By Wallpapers, 8 January 2008
http://www.wallpaper.com/fashion/judges-profiles-donatella-versace/2015
Black colour text: Steve Jobs
Publish By Barbara Kiviat, TIME, Access On 11th May 2008
http://www.time.com/time/specials/2007/article/0,28804,1733748_1733758_1736089,00.html
Red colour text: ZhangYin-China's Queen of Trash' finds riches in waste paper
Publish By David Barboza, INTERNATIONAL HERALD TRIBUNE, 15TH January 2007
http://www.iht.com/articles/2007/01/15/business/trash.php
Sunday, May 4, 2008
The important notice to Helen Strevens
Because of UT editor’s system errors, after I modified the model on final stage, the map can not be re-build (especially the light on main entrance wall, main entrance room, the corridor after main entrance and the lower ramp); on the other hand the hand-made texture can not be save in the map. Therefore I captured the image of missing light area photos and wall with hand-made texture photo, and up load to the Blog (see above)
I found two way to solve the problem when you checking the model
1. try to re-build the map (I’m not sure it works because on my computer it dose not work)
2. view the map under editing platform, when you reach the area is black, where you see black area when you actually in the game, there are light bult near the area, just move it around for couple seconds, the light will come out (that is how it was in my computer)
Sorry about those troubling. Thanks a lot.
I found two way to solve the problem when you checking the model
1. try to re-build the map (I’m not sure it works because on my computer it dose not work)
2. view the map under editing platform, when you reach the area is black, where you see black area when you actually in the game, there are light bult near the area, just move it around for couple seconds, the light will come out (that is how it was in my computer)
Sorry about those troubling. Thanks a lot.
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